If the torch receives more than eight inputs in sixty in-game ticks, the torch will burn itself out. This is a very compact Redstone clock that can fire relatively quickly.Ī Redstone torch can only handle so many inputs in a second before burning out. It seems this clock requires at least one delay on both repeaters to function on the bedrock edition. With the delay on one for one of the repeaters, the clock fired once or twice but then jammed itself. In bedrock, I couldn’t get the clock to fire with no delay on both. You may have to play around with the delay of these repeaters in order for it to function properly. This will create a loop where the Redstone repeaters will maintain a pulse long enough to power the other and vice versa. Connect Redstone to both and place a Redstone torch and break the torch immediately. Place two repeaters side by side facing opposite directions. This is also one of the fastest clocks you can make. One of the most compact Redstone clocks you can make involves two repeaters. This can be useful with daylight sensors as it can turn lights on for you and turn them off when it is daylight outside.Įnsure that you have a Redstone torch on the side of the pressure plate to make the device function. Each time the dropper drops an item into the pressure plate the clock will fire and turn the Redstone torch off until the item despawns. The dropper is filled with any item that you can stack. Placing a button allows you to start the process again. Eventually, if you are far enough away from the clock it will not drop an item if the chunk is not loaded. The button is used to set the clock again. When the item despawns, the Redstone torch turns back on to power the dropper above it. Which means the clock will emit a pulse every five minutes. A dropped item will despawn in five minutes. It essentially functions working off of the game’s rules for despawning dropped items. To turn this clock off simply empty the hoppers of their items.Ī despawn clock is a useful clock if you want longer time periods between your Redstone pulses. If you want to slow it down and control the exact time to pass before it fires, places more and more items into the hopper. If you want full speed this is the configuration to go with. You can have it pulse every time the pistons shift by placing another redstone dust next to where the Redstone block is. Once the hopper is empty the comparators outside the hopper will recognize that the state of the block it is comparing has changed and emit a pulse. The more items in the hopper the slower the clock will go. Place two hoppers feeding into each other and place as many items into the hopper as you want to slow down the speed of the clock You can use pistons, hoppers, and Redstone comparators to make a clock that you can control the speed that it emits a pulse. The drawback is how clunky it becomes wiring this together to anything as well as how slowly it fires. This one can be turned on and off with a lever making it very useful for anything you need automated. This is much more reliable as the game is able to keep up with the Redstone pulses to prevent burnout. You can reset this clock by replacing any of the Redstone dust or use a lever to flick it on and off again.Īs shown above you can use an odd number of Redstone torches to power a clock indefinitely. If you want a clock that turns itself off after firing about ten times this could be perfect. Not many versions of the game will allow a torch to power itself off and turn itself on without burning out. This is a mostly unreliable clock on its own. Some will require different tick rates and some will fire more quickly and others are more compact. There are many different types of Redstone clocks.
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